DEV-LOG.EXE
Engineering save-files across flagship projects.
- [2026-05-22]PERFHORIZONAdaptive step + RK4
Replaced fixed-step RK4 with curvature-bounded stepping. Photon-sphere NaNs gone; FPS up 18% at 1080p.
- [2026-05-09]BREAKTHROUGHNOORLoss finally moves
Added 1/sqrt(d_k) scaling and Xavier init across projections. Loss dropped from 7.2 โ 4.1 within an epoch.
- [2026-04-30]MILESTONEMETAPortfolio V2 spec
Drafted the engineer-workspace pass: handbook, dev-log, stats, recruiter mode, per-project architecture + challenges.
- [2026-04-12]PERFNOVATiled force kernel
Moved O(nยฒ) force loop into shared-memory tiles. 32k bodies @ 60 FPS for the first time.
- [2026-03-28]LESSONCRYPTADeterminism is a discipline
HashMap iteration order leaked into placement. Switched to LinkedHashMap; seeds now reproduce byte-for-byte.
- [2026-03-15]BREAKTHROUGHPSHJob control wired end-to-end
fg/bg/Ctrl-Z now behave. Pipelines run in their own process group with tcsetpgrp handover.
- [2026-02-27]PIVOTLOOMPer-thread schedulers
Scrapped the global queue. Per-thread MLFQs removed contention and 4ร throughput on the synthetic bench.
- [2026-02-08]LESSONPSHClose the other pipe end
Spent three days on a pipeline deadlock. Lesson: dup2 without close == hang.
- [2026-01-19]MILESTONENOORManual autograd graph
Tiny op-graph in NumPy. Forward + backward primitives composing cleanly. Next: encoder block.
- [2025-12-30]MILESTONEHORIZONFirst Schwarzschild image
A black circle, a warped accretion ring, a star field. Crude, but unmistakable.
- [2025-12-04]BREAKTHROUGHNOVACUDA-GL interop
Replaced the per-frame host copy with a mapped VBO. PCIe traffic dropped to ~zero in the steady state.
- [2025-11-11]MILESTONECRYPTAFirst playable dungeon
Eight rooms, L corridors, seeded loot. Friend got lost in it for an hour. Counts as success.
- [2025-10-22]LESSONLOOMStale fiber handles bite
Generation counters on handles fixed the 'random crash after 10k switches' bug.
- [2025-10-01]MILESTONEMETABachelor year project picks
Locked in PSH, LOOM, NOVA, NOOR, CRYPTA, HORIZON. One systems, one runtime, one GPU, one ML, one game, one graphics.